Source code, pretrained model checkpoint, and documentation for the Fortnite reinforcement learning agent: https://github.com/wkwan/scrimbrain
I open-sourced ScrimBrain because reinforcement learning isn’t practical enough yet to help the average game developer do automated playtesting, or to help esports pros practice. My business is making games and videos, not doing AI research (I don’t make any money doing that), but I think RL is the best approach for these use cases.
If you want to support the channel, play my games! CoachDody and I spent months making Steal My Wall!, a fun and intense competitive Fortnite map that helps you master fundamental boxfighting skills like stealing pieces, taking good peeks, and using exploits to get into your opponent’s box: https://www.fortnite.com/@coachdody/2191-1425-4724
In case you’re new to Fortnite, all maps are free (devs get payouts based on player metrics) so it doesn’t cost anything to queue into a game. Our map includes solo practice areas with tutorials to explain the skills that other combat maps assume you already have. I’m not a competitive Fortnite player and I’m also not 15, so we designed the solo practice for players like me who want to learn the basics efficiently.
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